@vemcost = 0
@vemtime = +969696969696f

country_edict = {
		name = "vem_test"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			set_global_flag = vem_test_on
			max_energy = 1
			max_energy = 1
			max_energy = 1
        }
        potential = {
            is_ai = no
			has_global_flag = vem_test
			NOT = { has_global_flag = vem_test_on }
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
	name = "vem"
	effect = {
		country_event = { id = vem.0 }
		set_timed_country_flag = { flag = timed_mod days = 3 }
	}
	potential = {
		is_ai = no
		not = { has_country_flag = timed_mod }
	}
	ai_weight = {
		weight = 0
	}
}

country_edict = {
		name = "ai_cheat_1"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_energy = 2500000
			max_minerals = 2500000
			max_influence = 25000
			tile_resource_minerals_mult = 0.25
			tile_resource_food_mult = 0.25
			tile_resource_energy_mult = 0.25
			tile_resource_physics_research_mult = 0.25
			tile_resource_society_research_mult = 0.25
			tile_resource_engineering_research_mult = 0.25
			planet_building_build_speed_mult = 0.13
			country_core_sector_system_cap = 5
			planet_colony_development_speed_mult = 0.25
			ship_upkeep_mult = -0.25
			army_upkeep_mult = -0.25
			navy_size_mult = 0.5
			planet_building_cost_mult = -0.13
			all_technology_research_speed = 0.75
			country_resource_unity_mult = 0.25
			mod_megastructure_build_cost_mult = -0.25
			megastructure_build_speed_mult = 0.25
			planet_building_upkeep_mult = -0.25
			slave_production_output = 0.25
			slave_food_output = 0.25
			pop_robot_production_output = 0.25
			starbase_shipyard_build_speed_mult = 0.13
			starbase_shipyard_capacity_add = 25
			starbase_building_build_speed_mult = 0.13
			starbase_module_build_speed_mult = 0.13
			starbase_defensive_war_ship_build_speed_mult = 0.13
			starbase_defense_platform_capacity_add = 25
			buildable_robot_pop_1_construction_speed_mult = 0.25
			buildable_robot_pop_3_construction_speed_mult = 0.25
			buildable_modded_robot_pop_construction_speed_mult = 0.25
			buildable_robot_pop_1_awoken_construction_speed_mult = 0.25
			buildable_robot_pop_2_awoken_build_cost_mult = 0.25
			buildable_robot_pop_3_awoken_construction_speed_mult = 0.25
			buildable_robot_pop_2_build_cost_mult = -0.25
			buildable_robot_pop_4_build_cost_mult = -0.25
			buildable_machine_pop_build_cost_mult = -0.25
			BIOLOGICAL_species_trait_points_add = 25
			ROBOT_species_trait_points_add = 25
			OTHER_species_trait_points_add = 25
			planet_army_build_speed_mult = 0.13
			pop_robot_build_cost_mult = -0.25
			pop_robot_build_speed_mult = 0.25
			pop_robot_upkeep_mult = -0.25
        }
        potential = {
            is_ai = yes
			has_global_flag = ai_cheat_1
        }
        ai_weight = {
            weight = 1
        }
}

country_edict = {
		name = "ai_cheat_2"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_energy = 5000000
			max_minerals = 5000000
			max_influence = 50000
			tile_resource_minerals_mult = 0.5
			tile_resource_food_mult = 0.5
			tile_resource_energy_mult = 0.5
			tile_resource_physics_research_mult = 0.5
			tile_resource_society_research_mult = 0.5
			tile_resource_engineering_research_mult = 0.5
			planet_building_build_speed_mult = 0.25
			country_core_sector_system_cap = 10
			planet_colony_development_speed_mult = 0.5
			ship_upkeep_mult = -0.5
			army_upkeep_mult = -0.5
			navy_size_mult = 1
			planet_building_cost_mult = -0.25
			all_technology_research_speed = 1.5
			country_resource_unity_mult = 0.5
			mod_megastructure_build_cost_mult = -0.5
			megastructure_build_speed_mult = 0.5
			planet_building_upkeep_mult = -0.5
			slave_production_output = 0.5
			slave_food_output = 0.5
			pop_robot_production_output = 0.5
			starbase_shipyard_build_speed_mult = 0.25
			starbase_shipyard_capacity_add = 50
			starbase_building_build_speed_mult = 0.25
			starbase_module_build_speed_mult = 0.25
			starbase_defensive_war_ship_build_speed_mult = 0.25
			starbase_defense_platform_capacity_add = 50
			BIOLOGICAL_species_trait_points_add = 50
			ROBOT_species_trait_points_add = 50
			OTHER_species_trait_points_add = 50
			planet_army_build_speed_mult = 0.25
			pop_robot_build_cost_mult = -0.5
			pop_robot_build_speed_mult = 0.5
			pop_robot_upkeep_mult = -0.5
        }
        potential = {
            is_ai = yes
			has_global_flag = ai_cheat_2
        }
        ai_weight = {
            weight = 1
        }
}

country_edict = {
		name = "ai_cheat_3"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_energy = 7500000
			max_minerals = 7500000
			max_influence = 75000
			tile_resource_minerals_mult = 0.75
			tile_resource_food_mult = 0.75
			tile_resource_energy_mult = 0.75
			tile_resource_physics_research_mult = 0.75
			tile_resource_society_research_mult = 0.75
			tile_resource_engineering_research_mult = 0.75
			planet_building_build_speed_mult = 0.38
			country_core_sector_system_cap = 10
			planet_colony_development_speed_mult = 0.75
			ship_upkeep_mult = -0.75
			army_upkeep_mult = -0.75
			navy_size_mult = 1.5
			planet_building_cost_mult = -0.38
			all_technology_research_speed = 2.25
			country_resource_unity_mult = 0.75
			mod_megastructure_build_cost_mult = -0.75
			megastructure_build_speed_mult = 0.75
			planet_building_upkeep_mult = -0.75
			slave_production_output = 0.75
			slave_food_output = 0.75
			pop_robot_production_output = 0.75
			starbase_shipyard_build_speed_mult = 0.38
			starbase_shipyard_capacity_add = 75
			starbase_building_build_speed_mult = 0.38
			starbase_module_build_speed_mult = 0.38
			starbase_defensive_war_ship_build_speed_mult = 0.75
			starbase_defense_platform_capacity_add = 75
			buildable_robot_pop_1_construction_speed_mult = 0.75
			buildable_robot_pop_3_construction_speed_mult = 0.75
			buildable_modded_robot_pop_construction_speed_mult = 0.75
			buildable_robot_pop_1_awoken_construction_speed_mult = 0.75
			buildable_robot_pop_2_awoken_build_cost_mult = 0.75
			buildable_robot_pop_3_awoken_construction_speed_mult = 0.75
			buildable_robot_pop_2_build_cost_mult = -0.75
			buildable_robot_pop_4_build_cost_mult = -0.75
			buildable_machine_pop_build_cost_mult = -0.75
			BIOLOGICAL_species_trait_points_add = 75
			ROBOT_species_trait_points_add = 75
			OTHER_species_trait_points_add = 75
			planet_army_build_speed_mult = 0.38
			pop_robot_build_cost_mult = -0.75
			pop_robot_build_speed_mult = 0.75
			pop_robot_upkeep_mult = -0.75
        }
        potential = {
            is_ai = yes
			has_global_flag = ai_cheat_3
        }
        ai_weight = {
            weight = 1
        }
}

country_edict = {
		name = "ai_cheat_4"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_energy = 10000000
			max_minerals = 10000000
			max_influence = 100000
			tile_resource_minerals_mult = 1
			tile_resource_food_mult = 1
			tile_resource_energy_mult = 1
			tile_resource_physics_research_mult = 1
			tile_resource_society_research_mult = 1
			tile_resource_engineering_research_mult = 1
			planet_building_build_speed_mult = 0.5
			country_core_sector_system_cap = 20
			planet_colony_development_speed_mult = 1
			ship_upkeep_mult = -1
			army_upkeep_mult = -1
			navy_size_mult = 2
			planet_building_cost_mult = -0.5
			all_technology_research_speed = 3
			country_resource_unity_mult = 1
			mod_megastructure_build_cost_mult = -1
			megastructure_build_speed_mult = 1
			planet_building_upkeep_mult = -1
			slave_production_output = 1
			slave_food_output = 1
			pop_robot_production_output = 1
			starbase_shipyard_build_speed_mult = 0.5
			starbase_shipyard_capacity_add = 100
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_defensive_war_ship_build_speed_mult = 0.5
			starbase_defense_platform_capacity_add = 100
			buildable_robot_pop_1_construction_speed_mult = 1
			buildable_robot_pop_3_construction_speed_mult = 1
			buildable_modded_robot_pop_construction_speed_mult = 1
			buildable_robot_pop_1_awoken_construction_speed_mult = 1
			buildable_robot_pop_2_awoken_build_cost_mult = 1
			buildable_robot_pop_3_awoken_construction_speed_mult = 1
			buildable_robot_pop_2_build_cost_mult = -1
			buildable_robot_pop_4_build_cost_mult = -1
			buildable_machine_pop_build_cost_mult = -1
			BIOLOGICAL_species_trait_points_add = 100
			ROBOT_species_trait_points_add = 100
			OTHER_species_trait_points_add = 100
			planet_army_build_speed_mult = 0.5
			pop_robot_build_cost_mult = -1
			pop_robot_build_speed_mult = 1
			pop_robot_upkeep_mult = -1
        }
        potential = {
            is_ai = yes
			has_global_flag = ai_cheat_4
        }
        ai_weight = {
            weight = 1
        }
}

country_edict = {
		name = "diplomacy_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_rivalries = 10
            country_trade_attractiveness = 1
			planet_sensor_range_mult = 1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = diplomacy_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "diplomacy_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_rivalries = 5
            country_trade_attractiveness = 0.5
			planet_sensor_range_mult = 0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = diplomacy_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "population_powerful"
        modifier = {
			pop_happiness = 1
			pop_government_ethic_attraction = 1
			pop_environment_tolerance = 1
			pop_migration_speed = 1
			pop_resettlement_cost_mult = -1
			pop_growth_speed = 1
            pop_other_species_happiness = 1
			pop_robot_build_cost_mult = -1
			pop_robot_build_speed_mult = 1
			pop_robot_upkeep_mult = -1
        }
		length = @vemtime
		cost = { influence = @vemcost }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = population_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "population_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			pop_happiness = 0.5
			pop_government_ethic_attraction = 0.5
			pop_environment_tolerance = 0.5
			pop_migration_speed = 0.5
			pop_resettlement_cost_mult = -0.5
			pop_growth_speed = 0.5
            pop_other_species_happiness = 0.5
			pop_robot_build_cost_mult = -0.5
			pop_robot_build_speed_mult = 0.5
			pop_robot_upkeep_mult = -0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = population_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "administration_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			country_resource_influence_mult = 1
			country_sector_cap_add = 4
			country_core_sector_system_cap = 50
			edict_length_mult = 1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = administration_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "administration_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			country_resource_influence_mult = 0.5
			country_sector_cap_add = 2
			country_core_sector_system_cap = 25
			edict_length_mult = 0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = administration_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "economic_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			terraform_speed_mult = 1
			terraforming_cost_mult = -1
			planet_clear_blocker_cost_mult = -1
			planet_clear_blocker_time_mult = -1
			spaceport_module_cost_mult = -1
			planet_building_build_speed_mult = 1
			planet_building_cost_mult = -1
			planet_colony_development_speed_mult = 1
			tile_resource_food_mult = 1
			tile_resource_minerals_mult = 1
			tile_resource_energy_mult = 1
			tile_resource_physics_research_mult = 1
			tile_resource_society_research_mult = 1
			tile_resource_engineering_research_mult = 1
			slave_production_output = 1
			slave_food_output = 1
			pop_robot_production_output = 1
			country_resource_unity_mult = 1
			mod_megastructure_build_cost_mult = -1
			megastructure_build_speed_mult = 1
			planet_building_upkeep_mult = -1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = economic_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "economic_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			terraforming_cost_mult = -0.5
			terraform_speed_mult = 0.5
			planet_clear_blocker_cost_mult = -0.5
			planet_clear_blocker_time_mult = -0.5
			spaceport_module_cost_mult = -0.5
			planet_building_build_speed_mult = 0.5
			planet_building_cost_mult = -0.5
			planet_colony_development_speed_mult = 0.5
			tile_resource_food_mult = 0.5
			tile_resource_minerals_mult = 0.5
			tile_resource_energy_mult = 0.5
			tile_resource_physics_research_mult = 0.5
			tile_resource_society_research_mult = 0.5
			tile_resource_engineering_research_mult = 0.5
			slave_production_output = 0.5
			slave_food_output = 0.5
			pop_robot_production_output = 0.5
			country_resource_unity_mult = 0.5
			mod_megastructure_build_cost_mult = -0.5
			megastructure_build_speed_mult = 0.5
			planet_building_upkeep_mult = -0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = economic_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "leader_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			species_leader_exp_gain = 1
			country_leader_cap = 20
			country_leader_pool_size = 6
			leader_age = 100
			leader_cost = -1
			MOD_LEADER_COST = -1
			MOD_LEADER_AGE = 100
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = leader_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "leader_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			species_leader_exp_gain = 0.5
			country_leader_cap = 10
			country_leader_pool_size = 3
			leader_age = 50
			leader_cost = -0.5
			MOD_LEADER_COST = -0.5
			MOD_LEADER_AGE = 50
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = leader_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "explore_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
            science_ship_survey_speed = 1
            ship_anomaly_research_speed_mult = 1
            ship_anomaly_generation_chance_mult = 1
            ship_anomaly_fail_risk = -1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = explore_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "explore_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
            science_ship_survey_speed = 0.5
            ship_anomaly_research_speed_mult = 0.5
            ship_anomaly_generation_chance_mult = 0.5
            ship_anomaly_fail_risk = -0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = explore_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "research_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			all_technology_research_speed = 1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = research_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "research_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			all_technology_research_speed = 0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = research_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "starbase_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			shipclass_military_station_damage_mult = 0.5
			shipclass_military_station_hull_mult = 0.5
			shipsize_military_station_small_build_cost_mult = -0.5
			shipsize_military_station_small_upkeep_mult = -0.5
			shipsize_outpost_station_build_cost_mult = -0.5
			shipsize_mining_station_build_cost_mult = -0.5
			country_starbase_upkeep_mult = -0.5
			ship_orbit_upkeep_mult = -0.5
			starbase_building_build_cost_mult = -0.5
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_module_build_cost_mult = -0.5
			shipsize_starbase_outpost_build_speed_mult = 0.5
			shipsize_starbase_starport_build_speed_mult = 0.5
			shipsize_starbase_starhold_build_speed_mult = 0.5
			shipsize_starbase_starfortress_build_speed_mult = 0.5
			shipsize_starbase_citadel_build_speed_mult = 0.5
			shipsize_military_station_small_build_speed_mult = 0.5
			starbase_shipyard_build_speed_mult = 0.5
			starbase_shipyard_capacity_add = 50
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_defensive_war_ship_build_speed_mult = 0.5
			starbase_defense_platform_capacity_add = 50
			shipsize_military_station_small_hull_mult = 0.5
			shipclass_starbase_hull_mult = 0.5
			shipsize_starbase_outpost_build_cost_mult = -0.5
			shipsize_starbase_starport_build_cost_mult = -0.5
			shipsize_starbase_starhold_build_cost_mult = -0.5
			shipsize_starbase_starfortress_build_cost_mult = -0.5
			shipsize_starbase_citadel_build_cost_mult = -0.5
			shipsize_research_station_build_cost_mult = -0.5
			shipsize_observation_station_build_cost_mult = -0.5
			shipclass_military_station_build_cost_mult = -0.5
			shipclass_starbase_build_cost_mult = -0.5
			starbase_ship_build_cost_mult = -0.5
			starbase_shipyard_build_cost_mult = -0.5
			shipsize_starbase_outpost_upkeep_mult = -0.5
			shipsize_starbase_starport_upkeep_mult = -0.5
			shipsize_starbase_starhold_upkeep_mult = -0.5
			shipsize_starbase_starfortress_upkeep_mult = -0.5
			shipsize_starbase_citadel_upkeep_mult = -0.5
			shipsize_spaceport_upkeep_mult = -0.5
			shipsize_mining_station_upkeep_mult = -0.5
			shipsize_research_station_upkeep_mult = -0.5
			shipsize_observation_station_upkeep_mult = -0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = starbase_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "starbase_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			shipclass_military_station_damage_mult = 1
			shipclass_military_station_hull_mult = 1
			shipsize_military_station_small_build_cost_mult = -1
			shipsize_military_station_small_upkeep_mult = -1
			shipsize_outpost_station_build_cost_mult = -1
			shipsize_mining_station_build_cost_mult = -1
			country_starbase_upkeep_mult = -1
			ship_orbit_upkeep_mult = -1
			starbase_building_build_cost_mult = -1
			starbase_building_build_speed_mult = 1
			starbase_module_build_speed_mult = 1
			starbase_module_build_cost_mult = -1
			shipsize_starbase_outpost_build_speed_mult = 1
			shipsize_starbase_starport_build_speed_mult = 1
			shipsize_starbase_starhold_build_speed_mult = 1
			shipsize_starbase_starfortress_build_speed_mult = 1
			shipsize_starbase_citadel_build_speed_mult = 1
			shipsize_military_station_small_build_speed_mult = 1
			starbase_shipyard_build_speed_mult = 1
			starbase_shipyard_capacity_add = 100
			starbase_building_build_speed_mult = 1
			starbase_module_build_speed_mult = 1
			starbase_defensive_war_ship_build_speed_mult = 1
			starbase_defense_platform_capacity_add = 100
			shipsize_military_station_small_hull_mult = 1
			shipclass_starbase_hull_mult = 1
			shipsize_starbase_outpost_build_cost_mult = -1
			shipsize_starbase_starport_build_cost_mult = -1
			shipsize_starbase_starhold_build_cost_mult = -1
			shipsize_starbase_starfortress_build_cost_mult = -1
			shipsize_starbase_citadel_build_cost_mult = -1
			shipsize_research_station_build_cost_mult = -1
			shipsize_observation_station_build_cost_mult = -1
			shipclass_military_station_build_cost_mult = -1
			shipclass_starbase_build_cost_mult = -1
			starbase_ship_build_cost_mult = -1
			starbase_shipyard_build_cost_mult = -1
			shipsize_starbase_outpost_upkeep_mult = -1
			shipsize_starbase_starport_upkeep_mult = -1
			shipsize_starbase_starhold_upkeep_mult = -1
			shipsize_starbase_starfortress_upkeep_mult = -1
			shipsize_starbase_citadel_upkeep_mult = -1
			shipsize_spaceport_upkeep_mult = -1
			shipsize_mining_station_upkeep_mult = -1
			shipsize_research_station_upkeep_mult = -1
			shipsize_observation_station_upkeep_mult = -1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = starbase_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "fleet_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			navy_size_mult = 0.5
			ship_upkeep_mult = -0.5
			spaceport_ship_build_cost_mult = -0.5
			spaceport_ship_build_time_mult = -0.5
			country_ship_upgrade_cost_mult = -0.5
			ship_armor_mult = 0.5
			ship_hitpoints_mult = 0.5
			ship_reparation_speed_mult = 0.5
			ship_weapon_damage = 0.5
			ship_fire_rate_mult = 0.5
			ship_accuracy_mult = 0.5
			ship_evasion_mult = 0.5
			ship_sensor_range_mult = 0.5
			ship_speed_mult = 0.5
			shipsize_colonizer_build_cost_mult = -0.5
			shipsize_science_build_cost_mult = -0.5
			shipsize_corvette_build_cost_mult = -0.5
			shipsize_destroyer_build_cost_mult = -0.5
			shipsize_cruiser_build_cost_mult = -0.5
			shipsize_battleship_build_cost_mult = -0.5
			shipsize_constructor_build_cost_mult = -0.5
			ship_speed_reduction = -0.5
			ship_shield_mult = 0.5
			ship_hull_mult = 0.5
			country_claim_influence_cost_mult = -0.5
			ship_hull_regen_add_perc = 50
			ship_armor_regen_add_perc = 50
			ship_shield_regen_add_perc = 50
			ship_shield_reduction = -0.5
			ship_disengage_chance_mult = 0.5
			ship_armor_reduction = -0.5
			ship_armor_damage_mult = 0.5
			ship_speed_reduction = -0.5
			ship_hull_damage_mult = 0.5
			ship_build_speed_mult = 0.5
			starbase_ship_build_speed_mult = 0.5
			shipsize_corvette_build_speed_mult = 0.5
			shipsize_destroyer_build_speed_mult = 0.5
			shipsize_cruiser_build_speed_mult = 0.5
			shipsize_battleship_build_speed_mult = 0.5
			shipsize_colonizer_build_speed_mult = 0.5
			ship_weapon_range_mult = 0.5
			shipsize_corvette_hull_mult = 0.5
			shipsize_destroyer_hull_mult = 0.5
			shipsize_cruiser_hull_mult = 0.5
			shipsize_battleship_hull_mult = 0.5
			shipsize_titan_hull_mult = 0.5
			shipsize_corvette_upkeep_mult = -0.5
			shipsize_destroyer_upkeep_mult = -0.5
			shipsize_cruiser_upkeep_mult = -0.5
			shipsize_battleship_upkeep_mult = -0.5
			shipsize_titan_upkeep_mult = -0.5
			shipsize_science_upkeep_mult = -0.5
			shipsize_constructor_upkeep_mult = -0.5
			shipsize_colonizer_upkeep_mult = -0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = fleet_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "fleet_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			navy_size_mult = 1
			ship_upkeep_mult = -1
			spaceport_ship_build_cost_mult = -1
			spaceport_ship_build_time_mult = -1
			country_ship_upgrade_cost_mult = -1
			ship_armor_mult = 1
			ship_hitpoints_mult = 1
			ship_reparation_speed_mult = 1
			ship_weapon_damage = 1
			ship_fire_rate_mult = 1
			ship_accuracy_mult = 1
			ship_evasion_mult = 1
			ship_sensor_range_mult = 1
			ship_speed_mult = 1
			shipsize_colonizer_build_cost_mult = -1
			shipsize_science_build_cost_mult = -1
			shipsize_corvette_build_cost_mult = -1
			shipsize_destroyer_build_cost_mult = -1
			shipsize_cruiser_build_cost_mult = -1
			shipsize_battleship_build_cost_mult = -1
			shipsize_constructor_build_cost_mult = -1
			ship_speed_reduction = -1
			ship_shield_mult = 1
			ship_hull_mult = 1
			country_claim_influence_cost_mult = -1
			ship_hull_regen_add_perc = 100
			ship_armor_regen_add_perc = 100
			ship_shield_regen_add_perc = 100
			ship_shield_reduction = -1
			ship_disengage_chance_mult = 1
			ship_armor_reduction = -1
			ship_armor_damage_mult = 1
			ship_speed_reduction = -1
			ship_hull_damage_mult = 1
			ship_build_speed_mult = 1
			starbase_ship_build_speed_mult = 1
			shipsize_corvette_build_speed_mult = 1
			shipsize_destroyer_build_speed_mult = 1
			shipsize_cruiser_build_speed_mult = 1
			shipsize_battleship_build_speed_mult = 1
			shipsize_colonizer_build_speed_mult = 1
			ship_weapon_range_mult = 1
			shipsize_corvette_hull_mult = 1
			shipsize_destroyer_hull_mult = 1
			shipsize_cruiser_hull_mult = 1
			shipsize_battleship_hull_mult = 1
			shipsize_titan_hull_mult = 1
			shipsize_corvette_upkeep_mult = -1
			shipsize_destroyer_upkeep_mult = -1
			shipsize_cruiser_upkeep_mult = -1
			shipsize_battleship_upkeep_mult = -1
			shipsize_titan_upkeep_mult = -1
			shipsize_science_upkeep_mult = -1
			shipsize_constructor_upkeep_mult = -1
			shipsize_colonizer_upkeep_mult = -1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = fleet_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "army_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			planet_army_build_cost_mult = -1
			planet_army_build_speed_mult = 1
			army_upkeep_mult = -1
			army_health = 1
			garrison_health = 1
			army_morale = 1
			army_damage_mult = 1
			army_defense_morale_mult = 1
			army_defense_damage_mult = 1
			army_attack_morale_mult = 1
			army_attack_damage_mult = 1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = army_weakening

			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "army_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			planet_army_build_cost_mult = -0.5
			planet_army_build_speed_mult = 0.5
			army_upkeep_mult = -0.5
			army_health = 0.5
			garrison_health = 0.5
			army_morale = 0.5
			army_damage_mult = 0.5
			army_defense_morale_mult = 0.5
			army_defense_damage_mult = 0.5
			army_attack_morale_mult = 0.5
			army_attack_damage_mult = 0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = army_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "ftl_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			ship_windup_mult = -1
			ship_winddown_mult = -1
            ship_ftl_jumpdrive_range_mult = 1
            ship_interstellar_speed_mult = 1
            ship_ftl_warp_range_mult = 1
            ship_ftl_wormhole_range_mult = 1
            ship_ftl_wormhole_speed_mult = 1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = ftl_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}


country_edict = {
		name = "ftl_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			ship_windup_mult = -0.5
			ship_winddown_mult = -0.5
            ship_ftl_jumpdrive_range_mult = 0.5
            ship_interstellar_speed_mult = 0.5
            ship_ftl_warp_range_mult = 0.5
            ship_ftl_wormhole_range_mult = 0.5
            ship_ftl_wormhole_speed_mult = 0.5
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = ftl_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
		name = "other_powerful"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_minerals = 500000
			max_energy = 500000
			max_influence = 50000
			trait_points = 100
			BIOLOGICAL_species_trait_points_add = 100
			ROBOT_species_trait_points_add = 100
			OTHER_species_trait_points_add = 100
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = other_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}


country_edict = {
		name = "other_weakening"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
			max_minerals = 250000
			max_energy = 250000
			max_influence = 25000
			trait_points = 50
			BIOLOGICAL_species_trait_points_add = 50
			ROBOT_species_trait_points_add = 50
			OTHER_species_trait_points_add = 50
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = very_easy_mode_two
				has_country_edict = other_powerful
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}


country_edict = {
		name = "very_easy_mode_one"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
            max_rivalries = 10
            country_trade_attractiveness = 1
			pop_happiness = 1
			pop_government_ethic_attraction = 1
			pop_environment_tolerance = 1
			pop_migration_speed = 1
			pop_resettlement_cost_mult = -1
			pop_growth_speed = 1
            pop_other_species_happiness = 1
			country_resource_influence_mult = 1
			country_sector_cap_add = 4
			country_core_sector_system_cap = 50
			edict_length_mult = 1
			terraforming_cost_mult = -1
			planet_clear_blocker_cost_mult = -1
			spaceport_module_cost_mult = -1
			planet_building_build_speed_mult = 1
			terraform_speed_mult = 1
			planet_building_cost_mult = -1
			planet_colony_development_speed_mult = 1
			tile_resource_food_mult = 1
			tile_resource_minerals_mult = 1
			tile_resource_energy_mult = 1
			tile_resource_physics_research_mult = 1
			tile_resource_society_research_mult = 1
			tile_resource_engineering_research_mult = 1
			slave_production_output = 1
			slave_food_output = 1
			species_leader_exp_gain = 1
			country_leader_cap = 20
			country_leader_pool_size = 6
			leader_age = 100
			leader_cost = -1
			all_technology_research_speed = 1
            science_ship_survey_speed = 1
            ship_anomaly_research_speed_mult = 1
            ship_anomaly_generation_chance_mult = 1
            ship_anomaly_fail_risk = -1
			terraforming_cost_mult = -1
			navy_size_mult = 1
			spaceport_ship_build_cost_mult = -1
			spaceport_ship_build_time_mult = -1
			country_ship_upgrade_cost_mult = -1
			ship_armor_mult = 1
			ship_hitpoints_mult = 1
			ship_reparation_speed_mult = 1
			ship_weapon_damage = 1
			ship_fire_rate_mult = 1
			ship_accuracy_mult = 1
			ship_evasion_mult = 1
			ship_sensor_range_mult = 1
			ship_speed_mult = 1
			shipclass_military_station_damage_mult = 1
			shipclass_military_station_hull_mult = 1
			shipsize_colonizer_build_cost_mult = -1
			shipsize_science_build_cost_mult = -1
			shipsize_corvette_build_cost_mult = -1
			shipsize_destroyer_build_cost_mult = -1
			shipsize_cruiser_build_cost_mult = -1
			shipsize_battleship_build_cost_mult = -1
			shipsize_military_station_small_build_cost_mult = -1
			shipsize_military_station_small_upkeep_mult = -1
			shipsize_outpost_station_build_cost_mult = -1
			shipsize_constructor_build_cost_mult = -1
			shipsize_mining_station_build_cost_mult = -1
			planet_army_build_cost_mult = -1
			planet_army_build_speed_mult = 1
			army_upkeep_mult = -1
			army_health = 1
			garrison_health = 1
			army_morale = 1
			army_damage_mult = 1
			ship_windup_mult = -1
			ship_winddown_mult = -1
            ship_ftl_jumpdrive_range_mult = 1
            ship_interstellar_speed_mult = 1
            ship_ftl_warp_range_mult = 1
            ship_ftl_wormhole_range_mult = 1
            ship_ftl_wormhole_speed_mult = 1
			max_minerals = 500000
			max_energy = 500000
			max_influence = 50000
			trait_points = 40
			ship_upkeep_mult = -1
			army_defense_morale_mult = 1
			army_defense_damage_mult = 1
			army_attack_morale_mult = 1
			army_attack_damage_mult = 1
			planet_clear_blocker_time_mult = -1
			country_core_sector_system_cap = 50
			country_resource_unity_mult = 1
			mod_megastructure_build_cost_mult = -1
			megastructure_build_speed_mult = 1
			planet_building_upkeep_mult = -1
			pop_robot_production_output = 1
			country_starbase_upkeep_mult = -1
			ship_speed_reduction = -1
			ship_orbit_upkeep_mult = -1
			ship_shield_mult = 1
			ship_hull_mult = 1
			country_claim_influence_cost_mult = -1
			ship_hull_regen_add_perc = 100
			ship_armor_regen_add_perc = 100
			ship_shield_regen_add_perc = 100
			ship_shield_reduction = -1
			ship_disengage_chance_mult = 1
			ship_armor_reduction = -1
			ship_armor_damage_mult = 1
			ship_speed_reduction = -1
			ship_hull_damage_mult = 1
			starbase_building_build_cost_mult = -1
			starbase_building_build_speed_mult = 1
			starbase_module_build_speed_mult = 1
			starbase_module_build_cost_mult = -1
			ship_build_speed_mult = 1
			starbase_ship_build_speed_mult = 1
			shipsize_starbase_outpost_build_speed_mult = 1
			shipsize_starbase_starport_build_speed_mult = 1
			shipsize_starbase_starhold_build_speed_mult = 1
			shipsize_starbase_starfortress_build_speed_mult = 1
			shipsize_starbase_citadel_build_speed_mult = 1
			shipsize_corvette_build_speed_mult = 1
			shipsize_destroyer_build_speed_mult = 1
			shipsize_cruiser_build_speed_mult = 1
			shipsize_battleship_build_speed_mult = 1
			shipsize_colonizer_build_speed_mult = 1
			shipsize_military_station_small_build_speed_mult = 1
			starbase_shipyard_build_speed_mult = 1
			starbase_shipyard_capacity_add = 100
			starbase_building_build_speed_mult = 1
			starbase_module_build_speed_mult = 1
			starbase_defensive_war_ship_build_speed_mult = 1
			starbase_defense_platform_capacity_add = 100
			buildable_robot_pop_1_construction_speed_mult = 1
			buildable_robot_pop_3_construction_speed_mult = 1
			buildable_modded_robot_pop_construction_speed_mult = 1
			buildable_robot_pop_1_awoken_construction_speed_mult = 1
			buildable_robot_pop_2_awoken_build_cost_mult = 1
			buildable_robot_pop_3_awoken_construction_speed_mult = 1
			buildable_robot_pop_2_build_cost_mult = -1
			buildable_robot_pop_4_build_cost_mult = -1
			buildable_machine_pop_build_cost_mult = -1
			BIOLOGICAL_species_trait_points_add = 100
			ROBOT_species_trait_points_add = 100
			OTHER_species_trait_points_add = 100
			pop_robot_build_cost_mult = -1
			pop_robot_build_speed_mult = 1
			ship_weapon_range_mult = 1
			pop_robot_upkeep_mult = -1
			shipsize_corvette_hull_mult = 1
			shipsize_destroyer_hull_mult = 1
			shipsize_cruiser_hull_mult = 1
			shipsize_battleship_hull_mult = 1
			shipsize_titan_hull_mult = 1
			shipsize_military_station_small_hull_mult = 1
			shipclass_starbase_hull_mult = 1
			shipsize_starbase_outpost_build_cost_mult = -1
			shipsize_starbase_starport_build_cost_mult = -1
			shipsize_starbase_starhold_build_cost_mult = -1
			shipsize_starbase_starfortress_build_cost_mult = -1
			shipsize_starbase_citadel_build_cost_mult = -1
			shipsize_research_station_build_cost_mult = -1
			shipsize_observation_station_build_cost_mult = -1
			shipclass_military_station_build_cost_mult = -1
			shipclass_starbase_build_cost_mult = -1
			starbase_ship_build_cost_mult = -1
			starbase_shipyard_build_cost_mult = -1
			shipsize_starbase_outpost_upkeep_mult = -1
			shipsize_starbase_starport_upkeep_mult = -1
			shipsize_starbase_starhold_upkeep_mult = -1
			shipsize_starbase_starfortress_upkeep_mult = -1
			shipsize_starbase_citadel_upkeep_mult = -1
			shipsize_spaceport_upkeep_mult = -1
			shipsize_mining_station_upkeep_mult = -1
			shipsize_research_station_upkeep_mult = -1
			shipsize_corvette_upkeep_mult = -1
			shipsize_destroyer_upkeep_mult = -1
			shipsize_cruiser_upkeep_mult = -1
			shipsize_battleship_upkeep_mult = -1
			shipsize_titan_upkeep_mult = -1
			shipsize_science_upkeep_mult = -1
			shipsize_constructor_upkeep_mult = -1
			shipsize_colonizer_upkeep_mult = -1
			shipsize_observation_station_upkeep_mult = -1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_two
				has_country_edict = diplomacy_powerful
				has_country_edict = diplomacy_weakening
				has_country_edict = economic_powerful
				has_country_edict = economic_weakening
				has_country_edict = administration_powerful
				has_country_edict = administration_weakening
				has_country_edict = population_powerful
				has_country_edict = population_weakening
				has_country_edict = leader_powerful
				has_country_edict = leader_weakening
				has_country_edict = explore_weakening
				has_country_edict = explore_powerful
				has_country_edict = research_weakening
				has_country_edict = research_powerful
				has_country_edict = fleet_weakening
				has_country_edict = fleet_powerful
				has_country_edict = ftl_powerful
				has_country_edict = ftl_weakening
				has_country_edict = army_powerful
				has_country_edict = army_weakening
				has_country_edict = other_powerful
				has_country_edict = other_weakening
				has_country_edict = sectors_powerful
				has_country_edict = sectors_weakening
				has_country_edict = starbase_powerful
				has_country_edict = starbase_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}

country_edict = {
        name = "very_easy_mode_two"
		length = @vemtime
		cost = { influence = @vemcost }
        modifier = {
            max_rivalries = 5
            country_trade_attractiveness = 0.5
			pop_happiness = 0.5
			pop_government_ethic_attraction = 0.5
			pop_environment_tolerance = 0.5
			pop_migration_speed = 0.5
			pop_resettlement_cost_mult = -0.5
			pop_growth_speed = 0.5
            pop_other_species_happiness = 0.5
			country_resource_influence_mult = 0.5
			country_sector_cap_add = 2
			country_core_sector_system_cap = 25
			edict_length_mult = 0.5
			terraforming_cost_mult = -0.5
			planet_clear_blocker_cost_mult = -0.5
			spaceport_module_cost_mult = -0.5
			planet_building_build_speed_mult = 0.5
			terraform_speed_mult = 0.5
			planet_building_cost_mult = -0.5
			planet_colony_development_speed_mult = 0.5
			tile_resource_food_mult = 0.5
			tile_resource_minerals_mult = 0.5
			tile_resource_energy_mult = 0.5
			tile_resource_physics_research_mult = 0.5
			tile_resource_society_research_mult = 0.5
			tile_resource_engineering_research_mult = 0.5
			slave_production_output = 0.5
			slave_food_output = 0.5
			species_leader_exp_gain = 0.5
			country_leader_cap = 10
			country_leader_pool_size = 3
			leader_age = 25
			leader_cost = -0.5
			all_technology_research_speed = 0.5
            science_ship_survey_speed = 0.5
            ship_anomaly_research_speed_mult = 0.5
            ship_anomaly_generation_chance_mult = 0.5
            ship_anomaly_fail_risk = -0.5
			terraforming_cost_mult = -0.5
			navy_size_mult = 0.5
			spaceport_ship_build_cost_mult = -0.5
			spaceport_ship_build_time_mult = -0.5
			country_ship_upgrade_cost_mult = -0.5
			ship_armor_mult = 0.5
			ship_hitpoints_mult = 0.5
			ship_reparation_speed_mult = 0.5
			ship_weapon_damage = 0.5
			ship_fire_rate_mult = 0.5
			ship_accuracy_mult = 0.5
			ship_evasion_mult = 0.5
			ship_sensor_range_mult = 0.5
			ship_speed_mult = 0.5
			shipclass_military_station_damage_mult = 0.5
			shipclass_military_station_hull_mult = 0.5
			shipsize_colonizer_build_cost_mult = -0.5
			shipsize_science_build_cost_mult = -0.5
			shipsize_corvette_build_cost_mult = -0.5
			shipsize_destroyer_build_cost_mult = -0.5
			shipsize_cruiser_build_cost_mult = -0.5
			shipsize_battleship_build_cost_mult = -0.5
			shipsize_military_station_small_build_cost_mult = -0.5
			shipsize_military_station_small_upkeep_mult = -0.5
			shipsize_outpost_station_build_cost_mult = -0.5
			shipsize_constructor_build_cost_mult = -0.5
			shipsize_mining_station_build_cost_mult = -0.5
			planet_army_build_cost_mult = -0.5
			planet_army_build_speed_mult = 0.5
			army_upkeep_mult = -0.5
			army_health = 0.5
			garrison_health = 0.5
			army_morale = 0.5
			army_damage_mult = 0.5
			ship_windup_mult = -0.5
			ship_winddown_mult = -0.5
            ship_ftl_jumpdrive_range_mult = 0.5
            ship_interstellar_speed_mult = 0.5
            ship_ftl_warp_range_mult = 0.5
            ship_ftl_wormhole_range_mult = 0.5
            ship_ftl_wormhole_speed_mult = 0.5
			max_minerals = 250000
			max_energy = 250000
			max_influence = 25000
			trait_points = 10
			ship_upkeep_mult = -0.5
			army_defense_morale_mult = 0.5
			army_defense_damage_mult = 0.5
			army_attack_morale_mult = 0.5
			army_attack_damage_mult = 0.5
			planet_clear_blocker_time_mult = -0.5
			country_resource_unity_mult = 0.5
			mod_megastructure_build_cost_mult = -0.5
			megastructure_build_speed_mult = 0.5
			planet_building_upkeep_mult = -0.5
			pop_robot_production_output = 0.5
			country_starbase_upkeep_mult = -0.5
			ship_speed_reduction = -0.5
			ship_orbit_upkeep_mult = -0.5
			ship_shield_mult = 0.5
			ship_hull_mult = 0.5
			country_claim_influence_cost_mult = -0.5
			ship_hull_regen_add_perc = 50
			ship_armor_regen_add_perc = 50
			ship_shield_regen_add_perc = 50
			ship_shield_reduction = -0.5
			ship_disengage_chance_mult = 0.5
			ship_armor_reduction = -0.5
			ship_armor_damage_mult = 0.5
			ship_speed_reduction = -0.5
			ship_hull_damage_mult = 0.5
			starbase_building_build_cost_mult = -0.5
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_module_build_cost_mult = -0.5
			ship_build_speed_mult = 0.5
			starbase_ship_build_speed_mult = 0.5
			shipsize_starbase_outpost_build_speed_mult = 0.5
			shipsize_starbase_starport_build_speed_mult = 0.5
			shipsize_starbase_starhold_build_speed_mult = 0.5
			shipsize_starbase_starfortress_build_speed_mult = 0.5
			shipsize_starbase_citadel_build_speed_mult = 0.5
			shipsize_corvette_build_speed_mult = 0.5
			shipsize_destroyer_build_speed_mult = 0.5
			shipsize_cruiser_build_speed_mult = 0.5
			shipsize_battleship_build_speed_mult = 0.5
			shipsize_colonizer_build_speed_mult = 0.5
			shipsize_military_station_small_build_speed_mult = 0.5
			starbase_shipyard_build_speed_mult = 0.5
			starbase_shipyard_capacity_add = 50
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_defensive_war_ship_build_speed_mult = 0.5
			starbase_defense_platform_capacity_add = 50
			BIOLOGICAL_species_trait_points_add = 50
			ROBOT_species_trait_points_add = 50
			OTHER_species_trait_points_add = 50
			pop_robot_build_cost_mult = -0.5
			pop_robot_build_speed_mult = 0.5
			ship_weapon_range_mult = 0.5
			pop_robot_upkeep_mult = -0.5
			shipsize_corvette_hull_mult = 0.5
			shipsize_destroyer_hull_mult = 0.5
			shipsize_cruiser_hull_mult = 0.5
			shipsize_battleship_hull_mult = 0.5
			shipsize_titan_hull_mult = 0.5
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_defensive_war_ship_build_speed_mult = 0.5
			starbase_defense_platform_capacity_add = 50
			shipsize_military_station_small_hull_mult = 0.5
			shipclass_starbase_hull_mult = 0.5
			shipsize_starbase_outpost_build_cost_mult = -0.5
			shipsize_starbase_starport_build_cost_mult = -0.5
			shipsize_starbase_starhold_build_cost_mult = -0.5
			shipsize_starbase_starfortress_build_cost_mult = -0.5
			shipsize_starbase_citadel_build_cost_mult = -0.5
			shipsize_research_station_build_cost_mult = -0.5
			shipsize_observation_station_build_cost_mult = -0.5
			shipclass_military_station_build_cost_mult = -0.5
			shipclass_starbase_build_cost_mult = -0.5
			starbase_ship_build_cost_mult = -0.5
			starbase_shipyard_build_cost_mult = -0.5
			shipsize_starbase_outpost_upkeep_mult = -0.5
			shipsize_starbase_starport_upkeep_mult = -0.5
			shipsize_starbase_starhold_upkeep_mult = -0.5
			shipsize_starbase_starfortress_upkeep_mult = -0.5
			shipsize_starbase_citadel_upkeep_mult = -0.5
			shipsize_spaceport_upkeep_mult = -0.5
			shipsize_mining_station_upkeep_mult = -0.5
			shipsize_research_station_upkeep_mult = -0.5
			shipsize_corvette_upkeep_mult = -0.5
			shipsize_destroyer_upkeep_mult = -0.5
			shipsize_cruiser_upkeep_mult = -0.5
			shipsize_battleship_upkeep_mult = -0.5
			shipsize_titan_upkeep_mult = -0.5
			shipsize_science_upkeep_mult = -0.5
			shipsize_constructor_upkeep_mult = -0.5
			shipsize_colonizer_upkeep_mult = -0.5
			shipsize_observation_station_upkeep_mult = -1
        }
        potential = {
            is_ai = no
			NOR = {
				has_country_edict = very_easy_mode_one
				has_country_edict = diplomacy_powerful
				has_country_edict = diplomacy_weakening
				has_country_edict = economic_powerful
				has_country_edict = economic_weakening
				has_country_edict = administration_powerful
				has_country_edict = administration_weakening
				has_country_edict = population_powerful
				has_country_edict = population_weakening
				has_country_edict = leader_powerful
				has_country_edict = leader_weakening
				has_country_edict = explore_weakening
				has_country_edict = explore_powerful
				has_country_edict = research_weakening
				has_country_edict = research_powerful
				has_country_edict = fleet_weakening
				has_country_edict = fleet_powerful
				has_country_edict = ftl_powerful
				has_country_edict = ftl_weakening
				has_country_edict = army_powerful
				has_country_edict = army_weakening
				has_country_edict = other_powerful
				has_country_edict = other_weakening
				has_country_edict = sectors_powerful
				has_country_edict = sectors_weakening
				has_country_edict = starbase_powerful
				has_country_edict = starbase_weakening
			}
			has_global_flag = vem_buff_on
        }
        ai_weight = {
            weight = 0
        }
}